VREP course description and competencies

Student Leading and Learning in 3D

SCED Code: 10203E10000 VREP This Independent Study course or class, conducted with instructors as mentors, enables students to explore topics of interest related to the Virtual Reality Education Pathfinder program. This course may serve as an opportunity for students to expand their expertise with the Blender software, to explore 3-Danimation in greater detail, or to develop more advanced skills related to the program.  Please note that these Expectations can be modified for your program and your students.

 

VREP Year I:

  1. Students will demonstrate their use of the various aspect of the blender program of animation, particles, fluids, smoke.
  2. Students will be able to identify various resources to assist them learning how to use the program.
  3. Students will begin to use correct vocabulary when presenting projects.
  4. Students will be able to demonstrate their understanding of appropriate camera location.
  5. Students will be able to render their creation into 3D, by loading their project correctly to create the 3D viewing.
  6. Students will demonstrate their ability and knowledge of how to upload their project to a local website or VREP Web site for others to view.
  7. Students will create the minimum of 4 educational projects that are used in a teachers’ classroom and 4 individual projects of interest.
  8. Students will consider submitting quality work to the educational library for VREP or personal learning library on the VREP web page.

 

VREP Year II:

  1. Students will demonstrate their use of the various aspect of the blender program of animation, particles, fluids, smoke.
  2. Students will demonstrate their ability to understand how to put various features of blender into their work.
  3. Students will be able to talk about their expanded resource library to enhance their projects.
  4. Students will be able to demonstrate their understanding of appropriate camera location to show how to go inside of an object and view from inside out.
  5. Students will be able to render their creation into 3D, by loading their project correctly to create the 3D viewing.
  6. Students will demonstrate their ability and knowledge of how to up load their project to a local website or VREP Web site for others to view.
  7. Students will be able to blend projects from each other together into one project.
  8. Students will create the minimum of 6 educational projects that are used in a teachers’ classroom and 6 individual projects of interest.
  9. Students will consider submitting quality work to the educational library for VREP or personal learning library on the VREP web page.

 

VREP Year III:

  1. Students will demonstrate their use of the various aspect of the blender program of animation, particles, fluids, smoke.
  2. Students will begin looking at other software programs and learning how to use them.  Examples are CREO, Maya, Visible Human Project, and other approved software.
  3. Students will demonstrate their ability to understand how to put various features of blender into their work and bring work from other software into their projects.
  4. Students will be able to demonstrate their understanding of appropriate camera location to show how to go inside of an object and view from inside out.
  5. Students will be able to render their creation into 3D, by loading their project correctly to create the 3D viewing.
  6. Students will demonstrate their ability and knowledge of how to up load their project to a local website or VREP Web site for others to view.
  7. Students will be able to blend projects from each other together into one project.
  8. Students will create the minimum of 6 educational projects that are used in a teachers’ classroom and 6 individual projects of interest. Two of the projects can be with at least one other student.
  9. Students will submitting quality work to the educational library for VREP or personal learning library on the VREP web page.

 

VREP Year IV:

  1. Students will demonstrate their use of the various aspect of the blender program of animation, particles, fluids, smoke.
  2. Students will begin looking at other software programs and learning how to use them.  Examples are CREO, Maya, Visible Human Project, and other approved software.
  3. Students will demonstrate their ability to understand how to put various features of blender into their work and bring work from other software into their projects.
  4. Students will be able to demonstrate their understanding of appropriate camera location to show how to go inside of an object and view from inside out.
  5. Students will be able to render their creation into 3D, by loading their project correctly to create the 3D viewing.
  6. Students will demonstrate their ability and knowledge of how to up load their project to a local website or VREP Web site for others to view.
  7. Students will be able to blend projects from each other together into one project.
  8. Students will create the minimum of 6 educational projects that are used in a teachers’ classroom and 6 individual projects of interest. Four of the projects can be with at least one other student.
  9. Students will submitting quality work to the educational library for VREP or personal learning library on the VREP web page.10. Students will seek experts from the field of interest to provide guidance and support.

 

To complete 3D and/or VR projects that have personal and educational relevance/ importance to effectively demonstrate 21st century and related technology skills, specifically:

  • critical thinking and problem solving
  • collaboration across networks and leading by influence
  • adaptability
  • initiative and entrepreneurship
  • oral and written communication
  • accessing and analyzing
  • curiosity and imagination

 

Apply math, science, and design concepts within the context of high-end 3D graphics and animation program.  To learn skills that can be transferable to a growing high-tech industry in Iowa, along with learning more about specific business and industry that utilize 3D / Virtual reality.
This program also directly addresses the following Iowa Core Curriculum outcomes in the technology literacy area:

  • Demonstrated creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • Use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  • Apply digital tools to gather, evaluate and use information.
  • Demonstrate critical thinking skills using appropriate tools and resources to plan and conduct research, manage projects, solve problems and make informed decisions.
  • Demonstrate a sound understanding of technology concepts, systems and operations.

 

VREP COMPETENCIES

For those schools wanting to start developing their course based on competencies here are some basics we were able to put together. These are competencies will benefit all career areas.

1st YEAR

Full understanding of 3D space; Rough understanding of recording and displaying stereoscopic displays; Basic ability to model and navigate in Blender 3D

2nd YEAR

Extended understanding and ability to render Stereo; Basic understanding of Armature, and Particle systems; Basic understanding of Game Engine

3rd YEAR

Full understanding of Armatures and Particle systems; Full understanding of Game Engine; Basic understanding of Python

4th YEAR

Full understanding of Python; Basic understanding of C or Java